We all know that this company was an off-shoot from DMA. If it wasn't for a few projectiles, nothing looks like it was made on Unreal Engine, except that it looks a bit like Emissary looked like in 1996. I switched ScreenFlashes to False because I think it changes the flickering that sometimes happens in the select screen at the beginning. I don't feel an actual change on graphics but the game now plays at a decent rate (before I found it played too quickly, you could be shot to death before seeing where the enemy was) ViewportY=800 (widescreen laptop explains the unsual resolution) I changed the original settings 640*480 to : You can change your input keys easily there. I think everything is in hg.ini (system folder). Part 2 for people who are ready to make file modifications (and already have done with UT99 or 2004, since as far as I remember, HG3D is based on a UT engine) (needs a lot of further testing and feedback is welcome): In the windows drop-down menu you have various modes to select.Īlso for people configuring the keys, be patient, it takes a few seconds after hitting Enter for the game to allow you to take the new input. You can move the window to see the whole advanced options available if you want to check them.Īnyway, in the game window you now have a top menu bar : file, window and help. Go to the options control panel, gameplay, advanced options (bottom). I'm not sure if this has an impact on the actual resolution but : Part 1 for people who don't want to go into file modifications : If the game does not work on your pc, here are some tips someone wrote to help you: This pre-release build is from the year 2000. Here is a picture of the game in action (hope the upload worked).
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